'Hour Maze'

Copyright 2011 Michael Reilly. All Rights Reserved

Copyright 2011 Michael Reilly. All Rights Reserved

*Use numbers from a clock (1 to 12).
A number’s ‘neighbor’ (above, below, left or right, except if separated
by a maze wall) must be one of the two numbers
nearest on a clock face.*

Click on the 'RULES' Button or See Details Below.

OOPS! Puzzle #52 has an error! So skip that one. (Thanks Linda for the heads-up!)

'Hour Maze' will be released as an iPhone & iPad App Soon!

Send an email to reilly4puzzles (at) yahoo.com

With "Please send update on Hour Maze as an App!" in Subject Line.

OOPS! Puzzle #52 has an error! So skip that one. (Thanks Linda for the heads-up!)

'Hour Maze' will be released as an iPhone & iPad App Soon!

Send an email to reilly4puzzles (at) yahoo.com

With "Please send update on Hour Maze as an App!" in Subject Line.

**RULES**

Place any number, from 1 to 12, in each square of
the puzzle maze.

Numbers must run in some sequence from 1 to 12 or
12 to 1, like on a clock face.

Each number’s ‘*neighbor*’ — any square above
or below, to left or to right, NOT separated by a maze wall (diagonals are not
neighbors) — must be one of the two numbers nearest on a clock. For instance, a
6 can only be next to a 7 or a 5. The number 12 can have either an 11 or a 1 as
neighbors, and a 1 can only have a 12 or a 2 next to it.

In a 12x12 maze, you must use twelve of each of the
numbers to complete the puzzle. In other words, you must us a total count of
twelve ‘*sets* ' of 1 through 12. However, they do not have to be in twelve
continuous ‘*runs' *of 1 through 12.

In each puzzle, the grid size determines the solution
requirements, as all mazes are multiples of twelve. For instance, in a 6x6 maze
(36 squares), you would have to use three of each of the twelve numbers of 1
through 12 (12x3=36) to solve that puzzle. Again, they do not have to be in
three continuous ‘*runs*’ of 1 through 12. (See 'Non-Continuous Solution Illustrated' on Path Strategy page for an example.)

**If you get 'Puzzled'
**

**we suggest you read:**

and

'Path Strategy' Page

Includes
an explanation of

‘Non-Continuous’ solutions.

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**"HEAPS of THANKS"**

**to**

**Rod Pierce**

http://www.mathsisfun.com

**Who Built This Flash Version!**

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"Play, Have Fun, and Be Happy!"

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Send EMAIL to:

reilly4puzzles(little 'at' sign here)yahoo[dot]com

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INSTRUCTIONS

**Insert a number** by clicking on any square which
does not have a preset Hint number.

The **Green Number Button**
indicates which number will be inserted. Choose any number you want to insert.
After inserting a number, the Green Highlight will advance to the next number.
To change any number inserted, just click over its square. Or just click
continuously on a square until you get the number you want. The** Blank Button** clears any square.

**Hints**, which are preset and indicated
with a small white square, can not be changed.

The **Statement** above the
Number Buttons shows the total count of each number required to solve the
current puzzle. For instance, in Puzzle No.1, “You need two of each number”
means that two each of the twelve numbers – one through twelve – are required
for the solution.

The **Small Black Numbers**
beneath any Number Button indicates the total count already inserted. For
instance, in the opening screenshot for Puzzle No.1, the number buttons One,
Five, Seven, and Nine each have a small black number ‘1’ beneath them. These
indicate the Hints already inserted and that each of these numbers has already
been used once.

The **Blue
Up & Down Arrows**
are used to scroll and choose any of the 97 puzzles. A **Big Red Number** shows the puzzle chosen and
displays **New Game** above it.

The mazes get larger the higher the number. You can also use the Blue Arrows to 'reset' a puzzle if you want to clear all the previous numbers you inserted. Just go 'Arrow Up' and then 'Arrow Down. **
**

‘**Check!**’ **Button** displays **Three Error Zones**: Click on the ‘Check!’ Button if you have filled the
entire maze with numbers but the ‘Well Done’ sign Does Not Flash!

**Flashing Red Highlights** surround Insert Buttons at top
and indicate any incorrect number count.

**Red Arrows** indicate mismatched number
sequences between two or more squares.

**Flashing Yellow Squares** reveal empty squares.

These error indicators will fade away in a few seconds.

‘**Solution**’ **Button**
reveals the solution and
displays ‘Computer Solved’ at the top. (Note: You can't go back. So, if
you want to compare what you have to solution, either write it down or
open two browser windows.)

‘**Rules**’ **Button** will open a frame with a
condensed description of the rules and a link to our Home Page. Click the arrow on the right hand edge of
this window to close it.

Screen displays ‘**WELL DONE**’
when you solve a puzzle!

**NOTE**:
Puzzle No.14 is the only one with No Hints. Puzzle No.5 and Puzzle No. 81 have
only One Hint each. Puzzles No. 5 and No. 7 are maybe the easiest to solve.

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**Now featured at**

Heaps of Thanks

to

Peter Grabarchuk!